I'm sure most of you have read these notes, but I guess not all of you have. I have bolded and commented on some of the notes as I feel they're more important overall.
Release Notes: Quests and landscape
An Uruk raiding party spotted in the Beacon-hills is searching for the Rohirrim!
The Ghûrdhos' numbers are now stronger in the eastern Druadain Forest where they have taken over a glade of Wose statues!
Elite monsters / bosses in Far Anorien may now drop Wose Carvings or Gondorian Polished Marbles rep barter items.
Increased Iron Coin count to all Westemnet warbands and added coins to Eorlingas and Helmingas tasks. [These two are important as there are very few repeatable quests which drop those. For Far Anorien, see here, and for Western Rohan, you have to do the Warbands]
A swift horse has been added from Galtrev to Nan Curunir, for people who have completed "Bringing Hope to the Hopeless".
The defeat amounts for many of the landscape slayer deeds in Gondor have been lowered to more reasonable numbers. [Upon logging in you must have been awarded some deed titles and some TPs, that's because as all slayer deed quotas have been lowered, you must have completed some in the process. Overall, I think this was long overdue, and greatly increases the quality of life, i.e. lessens the grinding, of all players, and makes for an "easier" grind for the virtues]
The defeat amounts for many of the landscape slayer deeds in Rhovanion have been lowered to more reasonable numbers.
The defeat amounts for many of the landscape slayer deeds in Eriador have been lowered to more reasonable numbers.
Reminded Legolas of the proper way to hold his bow in IV.2.9, 'Even in Darkness'.
The Far Anorien Reflecting Pool has been moved to the milestone near Dru Bhuta, where it should be more convenient.
Fixed several small polish issues with the Sons of Ost Rimmon quest arc in the Beacon Hills. There is now a correct quest marker on the cellar in Bar Nadhron. Jarl Akhiz is also always properly scaled and always speaks in the correct voice. Gondrad will no longer hang around outside of Bar Nadhron when he shouldn't be.
Fixed the letter involved in 'A Message from Stangard' in the Wailing Hills so it'll appear at the right time.
Added a Bingo Reflecting Pool (called 'Bingo's Notes') to the bedside table in Boffin Manor. You'll need access to his home to use it (so Week 04 and after), and it'll let you replay all of the Bingo instances you've previously completed.
Added a Far Anórien Reflecting Pool to the south-eastern end of the Stonewain Valley. This Pool can be used to replay instances from Far Anórien, and also to replay the Epic instances from Books 5 and 6.
The fallen banner in IV.6.2, 'Death Comes for All,' is now more easily selectable.
Aragorn and Legolas had some confusion about what clothes to wear to Pelennor. They've sorted it all out now, and their Rohirric garb has been put back into storage.
There are now sparkling interactable objects for the Strange Tracks in IV.5.2, 'Ride Swift and Sure,' and they are much easier to see and to click on.
Added Steed XP rewards to quests where Bingo is in Rohan.
Adjusted some positioning of the characters involved in IV.6.7, 'A Final Vengeance'.
The hotspot for Bingo Week 38, 'The Tracker,' is now significantly larger, and Keen-eyed Lookouts have taken up residence in some of the towers; they might have seen something that will help guide you to the right location.
Forge-Master's Horn can now be used in the Osgiliath Culverts campsite. [Yet another example of quality of life improvement...is Turbine actually listening to us, at long last?]
A Wager: Rot in the Gut now correctly recognizes when you're standing on top of the barrel.
Landath will now keep his feet firmly planted on the ground regardless of quest state.
In the Beacon Hills
Some floating tools and horse tracks have come to ground.
An objective for the Tomb at Halifirien will no longer show "Completed" when you wander from the tomb.
Fixed Togbor's and Lacheg's appearances in spots where they weren't right.
A helm for the straw men in Ost Rimmon was fished out of the forge slag and placed neatly on a nearby bench.
Now Sithgar will remain in Ost Rimmon to talk to you if you try to complete A Gift Gone Astray out of order (i.e. you've already helped Sithgar in Ost Rimmon).
Combat and Classes
The Guardian trait Thrill of Battle now has an internal cooldown of 20 seconds.
The Guardian trait Radiate now only spreads marks and bleeds 30% of the time. [Overall a nerf, yet I still have to collect more data as I started only yesterday, and collect more data from more experienced Guardians. Fellow Rangers could also contribute...Ned, perhaps, could open the festivities in a nice, %-filled post? :P]
Anórien Burglar signals have been significantly improved. They now grant more stats, and they give a new stat: Avoidance Penetration. This stat effectively bypasses part of the enemy's Block, Parry, and Evade ratings. [Same as above, bar the fact that my Burg is only 66...perhaps Burg Rangers could chip in?]
Hunter and Warden travel skills have been added to the Riders of Rohan rep barter in Far Anorien.
Instances and Skirmishes
You can now swap your unwanted Featured Instance class gear (including gear for other classes) to get gear for your class from the same instance. For example: If a Minstrel gets a Beorning chest piece from the Ost Dunhoth challenge chest, then can trade in that chest piece with some Long-lost Coins to get the Minstrel boots that drop from Ost Dunhoth. Since Sammath Gûl also drops the chest piece, that Minstrel can exchange the chest piece for the Minstrel gloves that drop from Sammath Gûl.
You can now swap your unwanted Pelennor Instance class gear (including gear for other classes) to get gear for your class from the same instance. [The NPC barterer is in Minas Tirith, expect the exchange rate to be high, and to involve Morgul Crests for the Pelennor set...sigh...]
Skirmish - Survival: Barrow Downs - Beornings can now contribute to the Strength in Diversity deeds.
Blood of the Black Serpent - If Jarl Dauthar travels too close to the entrance of his arena, he will now reset instead of being stuck behind an invisible wall upon retreat.
Blood of the Black Serpent - The Princes should no longer be individually lootable.
Silent Street - If the Gloom of Nurn travels too close to the smoke barrier, he will now reset instead of being stuck behind the wall upon retreat.
Blood of the Black Serpent - The deed for completing the Challenge should now properly complete when you finish the Challenge quest.
The Quays of the Harlond - fixed issue where the Mumak fight sometimes gets stuck in drama.
Ruined City: several glitches that might let you escape the clutches of Jukotor and Thrug have been closed up. [Has anyone tested this? Don't know how much this will affect the hit-and-run version of that instance.]
Featured Instance challenge chest armour drops should now match the armour pieces that are awarded by the coloured boxes given by that featured instance.
The Hooded Cloak of Many Worlds now has its proper name again.
Hobnanigans - fixed issue where sometimes players will not reward extra tokens for winning a Hobnanigans game.
Scaling legendary items will no longer have a minimum level over level 100. [Can't say I've seen how this affects existing, or even prospective, LIs]
New Rohirric housing items have appeared at the Riders of Rohan rep bater in Far Anorien -- must be Kindred to buy them.
Relic / forge masters have been placed in elf, dwarf, and human housing neighbourhoods. The hobbit neighbourhood forge-masters are not yet available, as they are still finishing elevenses. [Yay, at long last!]
Hobby-horse - You can now ride your hobby-horse in Dol Amroth and Minas Tirth in Gondor / the speed and durability of the hobby-horse has been lessened.
Wardrobe - Items using only newer dyes will not display in the wardrobe unless you filter by colour. This affects the following dyes: Belegaer Blue Dye, Bullroarer's Green Dye, Dark Clay Dye, Dark Mossy Green Dye, Imladris Fallen Leaf Dye, Lavender Dye, Moria Silver Dye, Lórien Gold Dye, Rohan Green Dye, Shire Peach Dye, Shire-plum Dye, Sunset Orange Dye, Deep Purple Dye, Ashenslades Green Dye.
With the reduction in slayer deed numbers, some people will see duplicate deeds. If you log out and back in, the issue should correct itself.
On a side note, I intend to organise some deed runs in the coming weeks, and also chicken run runs (for the deeds/titlesand the camaraderie, birds-of-a-feather spirit!). Feel free to propose any deed that you'd like to scratch off your list. Check the Kinship Message of the Day and the forum!
Hope this helped! As ever, your faithful servant, Ruudwulf/Alcarnarmo
Yes, I think the current team has done a pretty good job of listening to player requests. Some of these changes are in direct response to player "asks." It's not perfect but it's much better than what I've seen in the past.
The two guardian nerfs will mostly affect redline DPS guardians. Radiate got lowered (from what I can remember) 20%, which just means fewer bleeds will go out to other mobs. I haven't done a big AoE DPS fight recently to compare numbers on this but if I notice a big dip I will let you know. I never traited deep enough for Thrill of Battle and so never had that benefit when tanking to begin with, so it leaving won't affect me. I know many guardians did use it however so they will have a harder time staying alive in big fights.
You may need to relog your toons a couple of times to get all of the lowered deeds to progress properly. I had this happen with the Dar Narbugud deed but it is working correctly now.
The exchange rate, at least for the Featured Instance gear, is high (15 coins) - haven't checked the Morgul Crests one (World Chat said 6).
The issue with the scaling LIs over 100 was that some of the L105 third ager stats were better than the L100 first agers, inadvertendtly making imbued LIs less valuable. The devs took this away because they never meant for there to be L101+ LIs in the first place.
Last edited by Hrotak on May. 17th, 2016 9:24 am; edited 1 time in total
_________________ Massan, Captain Nutter of Withywindle
Neddor, Untrustworthy Guardian of Meneldor
I can confirm that you need 6 Morgul Crests to barter for a new piece.
I think we might need to have a few Rangers work together on their Guards, perhaps you, Karl, Jade and I, using all a different tree, in the same fight and compare our stats with Combat Analysis.
Additionally, I'd love to gather a strong 6-man of experienced players to run SS T2Cs. First to grab that pocket item, and then to have more Rangers/Tebbers with less experience reap the benefits of such a run, both in terms of knowledge and loot. Dadi's guide will surely prove useful in this regard.
Thank you, Ruudy and Ned! The Guardian stuff doesn't really affect me, since my guardian is still just a baby, but I'm sure others can use this info. Regarding the working together and testing the Guards, wouldn't the results be more accurate if the same person did the same fight using the same gear, but in different trees? Each one is geared differently, even if only slightly, and each have their own play style. I could be very wrong, too.
Happy to see Turbine making an effort to listen to the players and make some changes!
Thing is, we would compare our own stats before and after that nerf. I think I'm safe to say that we have been tracking our stats for a while now...so different trait trees with Radiate/ToB traited might give us a deeper insight into the change than if one does the same fight repeatedly -- which, do not mistake me, would also be a good way to track change, but only limited to one's own experience and playstyle. Going across the board is for me the way to actually track more accurately, to spark up the debate and also get "impressions", like Karl's comments yesterday in Teb saying that "it took [him] longer to kill stuff" or "put bleeds on them". Because I certainly didn't get that impression, whilst my stats said there definitely was a discrepancy before/after.
Alternately, because we're geared differently, we would see which Guard is in a better spot with the nerf, therefore we could find an alternative gear to compensate for the loss...even if this would be for a specific situation (DPS, AoE, main/off-tank etc.)
Bu again, like you said, I could be wrong as this is my take on it, yet I'm open to suggestions (as I'm actually tracking my own experience right now) ;-)
Certainly open to more concentrated testing. I expect the two nerfs hurt me the least relative to what I was capable of before - I do not run a yellow line and did not have Thrill of Battle traited for my red or blue before they knocked it down. Radiate has nudged my DPS down, but my DPS was already low. Not sure about where that puts us relative to each other for builds and whatnot.
As Karl and Jade saw yesterday I am certainly more suited to blue line than red, but that's just because it's easier. ;)
_________________ Massan, Captain Nutter of Withywindle
Neddor, Untrustworthy Guardian of Meneldor
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